This is about honor.
If I am the first word you’re getting about this, leaks from Wizards of the Coast (a Hasbro subsidiary, and trust me, this is important right now) have revealed a plan to “deauthorize” the original version of its Open Gaming License, 1.0(a), and replace it with a new version. A relatively recent article from Gizmodo about this fiasco can get you up to date about what Hasbro planned and where we stand as of this writing.
The fan base has had a great many issues with the new license, not the least of which is that is in no way “open,” but IMO the attempt to “deauthorize” the original OGL 1.0(a) is the most egregious, both from an ethical standpoint and in the public opinion backlash that came from it. The TL;DR version is that by every indication we have, Wizards/Hasbro wants to destroy the old OGL despite the fact that it was intended to be irreversible. They gave their word, and now they’re planning to betray everyone who relied on that oath despite their disingenuous statements to the contrary. Read More
I just got my Absolute Power books today.
Make no mistake, I am proud of my work on Dramatis Personae. It was a major contributor to my current contract as Dyskami’s Creative Director. I cannot say enough about how much the upcoming BESM Multiverse means to me. So why is Absolute Power so special? Read More
A full-size open world action-adventure starring Wonder Woman? Sure, it’s easy to say “it’s about time,” which it absolutely is, but I think this is even bigger than just Warner Bros. giving the greatest superheroine a proper video game. Read More
While there’s nothing wrong with willing suspension of disbelief, I’m one of those people who likes to pop open the proverbial hood and get into a setting’s engine. (It will undoubtedly amuse some that I have no such desire with my actual car. I want it to get me from point A to point B and back with minimal fuss.) Read More
Roleplaying allows for endless storytelling possibilities. That includes creating new worlds from old ones, whether combining characters, events, alternate dimensions, or even entire new worlds. The problem is holding a setting together under the weight of mixed ideas. Solving that problem requires both ambition and moderation… Read More